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-
- /*************************************************************************/
- /* PlayMono.c */
- /* Contains code used to play mono samples. */
- /*************************************************************************/
-
- #include <exec/types.h>
- #include <exec/exec.h>
- #include <devices/audio.h>
- #include <dos/dos.h>
- #include <intuition/intuition.h>
- #include <intuition/intuitionbase.h>
- #include <graphics/gfxbase.h>
- #include <stdlib.h>
-
- #include "dsound.h"
- #include "minrexx.h"
-
- #include <proto/intuition.h>
- #include <proto/exec.h>
- #include <proto/dos.h>
-
- UBYTE rightAMap[]={4,2,1,8};
- UBYTE leftAMap[]={1,8,2,4};
- UBYTE eitherAMap[]={1,2,4,8};
- UBYTE bothAMap[]={8,3,5,10};
-
- extern UBYTE volume;
- extern UWORD speed;
- extern ULONG bufSize;
-
- extern BOOL readAll;
- extern BOOL loop;
- extern struct Window *window;
-
- extern ULONG signalMask;
-
- extern BOOL rexxAbort;
-
- /*Play a sample out of one speaker (left, right, or either)*/
- void playMonoSample(BPTR file,channel audioChannel,struct Voice8Header *vhdr,
- ULONG len)
- {
- struct IOAudio *iob1,*iob2,*curIob,*altIob;
- extern long arexxSigBit;
- ULONG toRead;
- ULONG sampleSize=len;
- ULONG amountLeft;
- BOOL done=FALSE;
- UBYTE *allocationMap;
-
- /*Load the entire sample into memory, if the user so specified*/
- if(readAll)
- {
- storeLeft(file,len,bufSize);
- file=0L;
- }
-
- /*Decide which audio channel will be allocated*/
- switch(audioChannel)
- {
- case MONO_LEFT:
- allocationMap=leftAMap;
- break;
- case MONO_RIGHT:
- allocationMap=rightAMap;
- break;
- case UNSPECIFIED:
- allocationMap=eitherAMap;
- break;
- }
-
- /*Get the first audio channel*/
- iob1=GetAudioChannel(bufSize,allocationMap);
- if(iob1==NULL)
- {
- WriteMsg("Couldn't create the first buffer\n");
- cleanup(150);
- }
-
- /* If the user didn't specify a volume, get it from the VHDR */
- if(volume==0)
- volume=(vhdr->volume>>10);
-
- /* If the VHDR gave a volume of zero, use maximum volume*/
- if(volume==0)
- volume=64;
-
- /* Get the samples/sec rate (either the rate given by the user, or the*/
- /* rate found in the VHDR) */
- if(speed==0)
- speed=1000000000/(vhdr->samplesPerSec*279);
- else
- speed=1000000000/(speed*279);
-
- InitAudioChannel(iob1,volume,speed);
-
- /*Get the 2nd audio channel*/
- iob2=DuplicateAudioChannel(iob1);
-
- if(iob2==NULL)
- {
- FreeAudioChannel(iob1);
- WriteMsg("Couldn't create the second buffer\n");
- cleanup(175);
- }
-
- /* Load the first buffer*/
- toRead=MIN(len,bufSize);
- LoadAudioBuffer(file,iob1,toRead);
-
- len-=toRead;
- if(len==0 && loop)
- {
- len=sampleSize;
- if(!readAll)
- Seek(file,-sampleSize,OFFSET_CURRENT);
- }
-
- /*Store the number of samples to be played*/
- iob1->ioa_Length=toRead;
-
- updateSampleInfo(0,sampleSize,vhdr->samplesPerSec);
-
- /*Queue up the play request*/
- BeginIO((struct IORequest *)iob1);
-
- curIob=iob2;
- altIob=iob1;
-
- /*Loop while there's stuff to read*/
- while(!done && !rexxAbort)
- {
- toRead=MIN(len,bufSize);
- if(toRead!=0)
- {
- LoadAudioBuffer(file,curIob,toRead);
- curIob->ioa_Length=toRead;
- BeginIO((struct IORequest *)curIob);
- amountLeft=len-=toRead;
- if(len==0 && loop)
- {
- len=sampleSize;
- if(!readAll)
- Seek(file,-sampleSize,OFFSET_CURRENT);
- }
- done=FALSE;
- }
- else
- done=TRUE;
-
- /*Wait for the buffer to finish*/
- if((Wait((1<<altIob->ioa_Request.io_Message.mn_ReplyPort->mp_SigBit) |
- signalMask | arexxSigBit) & SIGBREAKF_CTRL_C) == SIGBREAKF_CTRL_C)
- done=TRUE;
-
- dispRexxPort();
-
- /*Update the sample position info*/
- updateSampleInfo(sampleSize-amountLeft-toRead,sampleSize,vhdr->samplesPerSec);
- if(window!=NULL && GetMsg(window->UserPort)!=NULL)
- {
- done=TRUE;
- }
-
- swapPointers(&curIob,&altIob);
- }
-
- /*Restore the buffer lengths, so that FreeAudio() channel, etc., knows*/
- /*how much memory to free*/
- iob1->ioa_Length=iob2->ioa_Length=bufSize;
-
- FreeAudioChannel(iob1);
- DeleteDuplication(iob2);
-
- return;
- }
-
- void swapPointers(struct IOAudio **first,struct IOAudio **second)
- {
- void *temp;
-
- temp=*first;
- *first=*second;
- *second=temp;
-
- return;
- }
- /*End of PlayMono.c*/
-